Meshes and cameras
Spawn meshes and cameras, move them, and find entities safely.
Materials and scene lights
Materials and their maps, directional, point and spot lights, skies and shadows.
Post-processing and shaders
Tone mapping, bloom and grading, and Slang post and surface shaders.
Sprites, text and particles
Draw sprites, text and particles in the world for one frame.
Make a 2D game
Orthographic cameras, sprites, sprite sheets and tilemaps in the 2D Scene panel.
Graphics settings
The game's shipped graphics defaults, the editor's own, and the players' Graphics menu.